A Veil of Gossamer Clouds – Beating the Interesting Quest in Dragon’s Dogma 2
Some Dragon’s Dogma 2 quests practically hold your hand. But the quest “A Veil of Gossamer Clouds” shrugs and walks off. There’s no glowing marker on the map, no quest arrow nudging you toward the next step – just a half-finished letter, a nosy prince, and the quiet assumption that you’ll work out the rest on your own. And that’s the charm of it, really. It feels less like a chore on a checklist and more like a little detective job you stumbled into.
If you’ve spent any time poking around Vernworth’s politics, you already know the queen regent, Disa, isn’t exactly an open book. Her schemes ripple through half the kingdom. So when her own son hands you a scrap of her writing and asks you to figure out who it was meant for, you sit up a little. There’s a story buried in that paper. The trick is digging it out without getting lost in Battahl along the way.
Here’s the full rundown – where to start, where to go, and which ending actually puts more coin in your pocket.
A Veil of Gossamer Clouds: What This Side Quest Really Asks of You
Let me set the scene first, because context makes the whole thing click. The quest giver is Sven, the Regentkin – basically the prince and Disa’s son. He’s one of the few genuinely decent people orbiting the Vernworth throne, and he’s been quietly snooping on his own mother’s affairs. During his digging, he turned up an unfinished letter she’d been writing to someone he can’t identify. That gnaws at him. So he pulls you aside and asks you to track down who the letter was meant for.
The whole job boils down to one objective on paper: investigate the letter and report back to Sven. Simple, right? Except the game gives you zero hand-holding on how to do that. No waypoint. No “go here” prompt. You’re handed a clue and left to read between the lines, which is exactly why so many players hit a wall and start searching for help.
What makes this one stand out from the busywork fetch quests is the tone. It’s wrapped up in the bigger web of palace intrigue you’ve been tugging at since the coronation drama. Disa’s plotting, the suspicious nobles, the secrets nobody wants spoken aloud – this little errand pulls a thread on all of it. And the payoff, depending on how you handle it, can tie back to a name you’ll meet again later in Battahl. So it’s not just filler. It actually means something.
One more thing worth knowing up front: this quest isn’t on a timer. A Veil of Gossamer Clouds won’t fail or vanish if you wander off to do twenty other things first. The passage of time doesn’t touch it. That takes the pressure off, since you’ll naturally be heading toward Battahl for the main story anyway, and the investigation slots neatly into that trip.
How to Start A Veil of Gossamer Clouds?
Getting this quest rolling trips up more people than the quest itself, mostly because of how it’s triggered. You don’t pick it up from a board or a glowing NPC. Instead, after you’ve made enough progress, one of Sven’s people finds you.
The messenger is named Mosse. He’ll approach you somewhere in Vernworth – a lot of players bump into him around the Market Quarter in the evening – and tell you that Sven wants a word. There’s no marker placed on your map when this happens, so it’s easy to nod, forget about it, and move on. Don’t. That’s your cue.

Before Mosse will even show up, you generally need a few things squared away. The exact gate varies a little depending on how your playthrough has gone, but the common requirements line up like this:
- Complete Feast of Deception, the main quest that shakes up the Vernworth situation. This is the big one that flips the switch on the questline.
- Wrap up the Masked Correspondence side quest, which some players need ticked off before Mosse appears.
- Have made progress toward Battahl access, since the investigation eventually drags you across the border anyway.
If you’ve done all that and Mosse still hasn’t found you, here’s a reliable nudge: rest at an inn to push the clock forward a day, then head back to Sven’s chambers in Vernworth Castle and talk to him directly. He’s up on the second floor, in his private quarters. You can usually start A Veil of Gossamer Clouds just by walking in and speaking to him, messenger or no messenger.
Once you’re chatting with Sven, he’ll hand you the Unfinished Letter his mother was writing. That item dropping into your inventory is the official kickoff. From here, the quest log finally acknowledges what you’re doing – though it still won’t tell you where to go. That part’s on you. Or, well, on this guide.
A small heads-up about sneaking into the castle: if you’re not on great terms with the guards or you’re playing as a Beastren, throwing on the Marcher’s set – helmet, chest, and leggings – helps you blend in and slip up to Sven’s room without a fuss. It’s not strictly required, but it saves you a headache if the guards get twitchy.
Getting Into Battahl Without Blowing Your Cover
With the unfinished letter in hand, your trail leads south to Battahl – specifically toward Bakbattahl, the beastren capital. This is where A Veil of Gossamer Clouds shifts from a Vernworth errand into a proper cross-country trek, and there’s a bit of prep that makes the journey smoother.
First, the border. You’ll want the Beastren Border Entry Permit, which you pick up from Brant as part of the main story push toward Battahl. If you’ve reached the point where Brant sends you off on Nation of the Lambent Flame, you’re set. That permit is your ticket across.
Then there’s the matter of looking the part. Battahl is beastren territory, and if your Arisen is human, the locals and guards aren’t exactly thrilled to see you wandering their streets.
You’ve got a couple of options here:
- If your Arisen is a Beastren, congrats, you can skip this entirely. You already fit in.
- If you’re human, grab a Beastren Mask. You can buy one from Ibrahim’s Scrap Store at Checkpoint Rest Town for around 8,700 gold. Slap it on and you’ll temporarily pass as a local, which keeps the heat off while you snoop around.
- Either way, plan your travel route. The oxcart from the West Vernworth Oxcart Station can shuttle you a good chunk of the way, though raids can interrupt the ride and force you to clear out monsters before you continue.
Checkpoint Rest Town sits in the far west of Vernworth and acts as a handy waystation between the two nations. Worth a stop. And honestly, even if you’re not buying a mask, Ibrahim is a guy you’ll want to remember – more on why in a moment, because he can bail you out if things go sideways with the letter.
Take the trip at your own pace. Since the quest doesn’t tick down, there’s no harm in grabbing other Battahl objectives along the way. Plenty of players knock this out while already heading south for the Lambent Flame storyline, which is the tidiest way to handle it.
Sneaking Into the Forbidden Magick Research Lab
Here’s the heart of the quest, and the bit that stumps everyone. The letter Disa was writing was meant for someone tied to Battahl’s secretive magick operations. Your destination is the Forbidden Magick Research Lab, tucked away to the east of Bakbattahl. It’s a heavily guarded, more-than-a-little-creepy facility, and you can’t exactly waltz in the front door.
There’s a quieter way in. Look for the door past the Dye Stores, reached by crossing a short bridge. Slipping in through there draws far less attention than the obvious entrances. And timing matters – try to do your snooping during the day. The guards are less aggressive then, and you’re much less likely to get jumped while you’re trying to read a room. Going at night turns a calm sneak into a brawl, and that’s not the fun kind of chaos here.
Once inside, the lab opens up into a grim, cavernous space. The standout landmark – and you genuinely can’t miss it – is an enormous dead dragon sprawled across the lower level. That carcass is your compass. Make your way around to the far side of it, opposite from where you entered.
Tucked over there is a room where two researchers are mid-conversation. Get close and a cutscene fires automatically. You’ll overhear them muttering about a missive that arrived from Vermund – which, if you’ve been paying attention, is exactly the kind of correspondence Sven sent you chasing. After they finish and step out, head into that room.
On the table inside, you’ll find the prize: the Letter to Lord Phaesus. Grab it. This is the actual delivered version of the letter Disa was drafting, addressed to its real recipient. The room itself is sometimes labeled as one of the lab’s workshops, sitting right beside the dead dragon, so if you’ve found the corpse you’re basically on top of it.
And there’s your answer. The mysterious recipient is Lord Phaesus, a major figure in Battahl’s magick research – a name that carries serious weight as the story rolls on. Picking up that letter is the moment the whole investigation snaps into focus. Now you just need to decide how you want to close the loop.
A Veil of Gossamer Clouds Rewards and Which Path Pays Off
This is where A Veil of Gossamer Clouds gets a little spicy, because there’s more than one way to report back, and the rewards aren’t equal. Pay attention here, because it’s easy to short-change yourself without realizing it.
The cleanest, most rewarding route is the one above: physically retrieve the Letter to Lord Phaesus from the research lab and bring that actual delivered letter back to Sven in his chambers. When you talk to him, pick the option to show him the letter – something along the lines of “See for yourself” – and hand it over. He reads it, connects the dots, and you’ve cracked the case with hard proof in hand.
There’s also a shortcut. Instead of trekking to Battahl, you can take the original unfinished letter to someone clever enough to decipher it. Two people fit the bill:
- Magistrate Waldhar, whom you’ll find at The Gracious Hand’s Vaults after wrapping up The Caged Magistrate and The Heel of History.
- Lady Elena, who can read it for you and offer her take on what it really says.
Either of them will look it over and tell you it reads like a love note. Head back to Sven, tell him it was a love letter, and the quest closes out – just with a thinner reward. It’s faster, sure. But “faster” costs you here, and the gap is bigger than you’d expect.
| Detail | Info |
|---|---|
| Quest Type | Side quest |
| Quest Giver | Sven (the Regentkin) |
| Starting Location | Sven’s Chambers, Vernworth Castle |
| Main Requirement | Complete Feast of Deception (often Masked Correspondence too) |
| Key Destination | Forbidden Magick Research Lab, east of Bakbattahl |
| Timed? | No – it ignores the passage of time |
| Letter Recipient | Lord Phaesus |
And here’s the part that actually decides your loot – the two endings side by side:
| Ending Path | What You Do | Reward |
|---|---|---|
| Full Investigation | Retrieve the Letter to Lord Phaesus from the lab, show it to Sven | Around 4,000 XP, 20,000 G, and 1 Ferrystone |
| Love Letter Shortcut | Have Waldhar or Elena read the unfinished letter, tell Sven it’s a love note | Around 14,000 G, no Ferrystone |
So yeah – the full investigation is the clear winner. You walk away with a Ferrystone and roughly 6,000 extra gold compared to the lazy route. Ferrystones aren’t exactly raining from the sky in this game, and fast travel is precious, so that alone makes the trip to Battahl worth it. The shortcut exists for players who just want the quest off their plate, but if you’re already heading south anyway, there’s almost no reason to settle for less.
Tips to Make This Quest Painless
A few small things smooth out the rough edges and keep you from backtracking halfway across the continent. None of these are mandatory, but they save real time:
- Bundle it with your Battahl trip. Since the lab sits near Bakbattahl and the quest never expires, fold it into the main-story journey south. You’ll be in the neighborhood for Nation of the Lambent Flame regardless, so there’s no need for a dedicated round trip.
- Lost the letter? Don’t panic. If the Letter to Lord Phaesus somehow slips out of your inventory – sold, dropped, whatever – pay a visit to Ibrahim the forger at Checkpoint Rest Town. He has a habit of stocking items players have misplaced, and that’s saved more than a few playthroughs from a soft lock.
- Daylight is your friend at the lab. I’ll say it twice because it matters: do the sneaking during the day. The guards are calmer, the cutscene triggers cleanly, and you won’t waste healing items fighting your way to a table.
Beyond that, keep a Beastren Mask handy if you’re human and plan to linger in Battahl. It’s useful for plenty of beastren-region quests, not just this one, so the 8,700 gold isn’t money down the drain. Think of it as a long-term investment in not getting hassled.
One gentle contradiction worth clearing up, by the way. I called this quest “simple” earlier, and the moment-to-moment steps genuinely are – there’s barely any combat, and the actions themselves are pick-up-and-deliver basic. What makes it feel hard isn’t difficulty. It’s the missing map marker. Once you know the lab is the destination, the whole thing unravels in maybe fifteen minutes. The challenge was never the doing; it was the figuring out. And now you’ve got the figuring out handled.

FAQ
Is A Veil of Gossamer Clouds a timed quest?
No. It’s not affected by the passage of time, so you can take as long as you like. Feel free to wander off and come back whenever it suits your run.
What do you need before you can start it?
You’ll generally need to finish the Feast of Deception main quest, and many players also need the Masked Correspondence side quest done. After that, Sven’s messenger Mosse finds you in Vernworth.
Do I have to be a Beastren to enter Battahl?
Not at all. Human Arisen can buy a Beastren Mask from Ibrahim’s Scrap Store at Checkpoint Rest Town for about 8,700 gold to blend in. Beastren characters can skip the mask entirely.
Where is the Letter to Lord Phaesus?
It’s inside the Forbidden Magick Research Lab, east of Bakbattahl. Head to the far side of the giant dead dragon, overhear the two researchers, then grab the letter off the table in their room.
What’s the difference between the love letter ending and the full investigation?
The full investigation – bringing the actual letter to Sven – pays out roughly 20,000 gold and a Ferrystone. The love letter shortcut, where you just have it deciphered, gives less gold and no Ferrystone.
What happens if I lose the letter?
Check Ibrahim the forger at Checkpoint Rest Town. He often restocks items players have lost or sold, so the quest item should turn up there for purchase.
Is the quest connected to the main story?
Loosely, yes. It ties into Disa’s scheming and introduces Lord Phaesus, a key figure in Battahl’s magick research who matters more as the main plot moves forward.
Wrapping Up the Investigation
For a side quest with no map marker and barely a fight to its name, A Veil of Gossamer Clouds punches above its weight. It rewards curiosity over combat, and there’s a quiet satisfaction in piecing together a mystery the game flatly refuses to spell out for you. That’s Dragon’s Dogma 2 at its most confident – trusting you to pay attention and find your own way.
The big takeaway is straightforward. Don’t settle for the love letter shortcut. Make the trip to the Forbidden Magick Research Lab, pull the real letter to Phaesus off that table, and carry it back to Sven yourself. The Ferrystone and the extra gold are absolutely worth a short detour you were probably making anyway.
So next time Mosse stops you in the Market Quarter, you’ll know exactly what’s coming and exactly where to go. No wall-staring, no aimless wandering. Just a clean run through one of the game’s more quietly clever quests – and a tidy reward to show for it.
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