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Gameplay Prototyping
We turn rough ideas into playable loops.
Every click, reload, jump, and punch — tested in real time.
If it doesn’t feel right, we rebuild it until it does.
Rapid Build — 3–5 days
We use engine-native tools (Unity/Unreal/Godot) to test one core mechanic.
No polish, just proof of feel.
Player Flow — 1 week
Add transitions, UI feedback, and quick animation passes.
The prototype starts breathing.
Balance & Loop — 1–2 weeks
Adjust timing, difficulty, and pacing until the loop is tight.
Playtests happen every 48 hours.
Technical Wrap-Up — 3–4 days
We document the logic, architecture, and next steps for scaling to vertical slice.
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