We came to T-Minus with a rough script and left with a living world. They never promised magic — they engineered it. The team is direct, brutally honest, and completely focused on the craft. It’s rare to meet developers who care more about weight and rhythm than shiny graphics.
Jordan Lee
Producer, IronFrame Games
Working with T-Minus felt like working with veterans who’ve seen everything. No overcomplicated decks or buzzwords — just clean builds, smart feedback, and working code. They hit every milestone exactly when they said they would.
Mia Alvarez
Indie Game Publisher
They think like artists but execute like engineers. Every mechanic they touched became tighter, every texture heavier. We’ll definitely work with them again — if they’re not too busy building another world.